The final keyword can be assigned to :
Class level variable
Method
Class
Objects
If 'final' keyword is assigned to a variable, the variable behaves as a constant. It means that the value of variable once set cannot be changed.
final int i = 1;
i = 5; // error
// If 'final' keyword is assigned to a method
// then it cannot be overridden in its child class.
class Parent {
final void print() {
System.out.println("Inside");
}
}
class Child extends Parent {
public final void print() {
// error cannot override final method
System.out.println("Inside");
}
}
final Map map = new HashMap();
map.put("key";,"value");
map = new HashMap(); // error
If a class is declared as final, then no other class can extend it and make it as parent class.
Example : String Class
public
private
protected
default
This keyword is used to prevent concurrency. 'Synchronized' keyword can be applied to static/non-static methods or a block of code.
Only one thread at a time can access synchronized methods and if there are multiple threads trying to access the same method then other threads have to wait for the execution of method to get completed by the previous thread.
'Synchronized' keyword provides a lock on the object and thus prevents race condition.
Example :
public void synchronized method(){}
public void synchronized staticmethod(){}
public void myMethod() {
synchronized (this){
// synchronized keyword on block of code
}
}
In general each thread has its own copy of variable, such that one thread is not concerned with the value of same variable in the other thread.
But sometime this may not be the case. Consider a scenario in which the count variable is holding the number of times a method is called for a given class irrespective of any thread calling, in this case irrespective of thread access the count has to be increased. In this case the count variable is declared as volatile.
The copy of volatile variable is stored in the main memory, so every time a thread access the variable even for reading purpose the local copy is updated each time from the main memory. The volatile variable also have performance issues.
If some of the properties of a class are not required to be serialized then the varaibles are marked as transient. When an object is deserialized the transient variables retains the default value depending on the type of variable declared and hence lost its original value.
Strictfp is used with variable only. It is used to restrict floating point calculations ( fp ) to ensure portability ( platform Independent ).
When this modifier is specified, the JVM adheres to the Java specifications ( IEEE-754 floating-point specification ) and returns the consistent value independent of the platform.
That is, if you want the answers from your code (which uses floating point values) to be consistent in all platforms, then you need to specify the strictfp modifier.
Static keyword can be used with the variables and methods but not with the class. Anything declared as static is related to class and not objects.
Static variable : Multiples objects of a class shares the same instance of a static variable.
Consider the example :
public class Counter {
private static int count=0;
private int nonStaticcount=0;
public void incrementCounter() {
count++;
nonStaticcount++;
}
public int getCount() {
return count;
}
public int getNonStaticcount() {
return nonStaticcount;
}
public static void main(String args[]) {
Counter countObj1 = new Counter();
Counter countObj2 = new Counter();
countObj1.incrementCounter();
countObj2.incrementCounter();
System.out.println("Static count for Obj1: "+countObj1.getCount());
System.out.println("NonStatic count for Obj1: "+countObj1.getNonStaticcount());
System.out.println("Static count for Obj2: "+countObj2.getCount());
System.out.println("NonStatic count for Obj2: "+countObj2.getNonStaticcount());
}
}
Output:
Static count for Obj1 : 2
NonStatic count for Obj1 : 1
Static count for Obj2 : 2
NonStatic count for Obj2 : 1
In the above program obj1 and obj2 share the same instance of static variable count hence if the value is incremented by one object, the incremented value will be reflected across the other objects.
A method defined as static is called static method. A static method can be accessed without creating the objects. Just by using the Class name the method can be accessed. Static method can only access static variables and not local or global non-static variables.
Example :
public class Test {
public static void printMe() {
System.out.println("Hello World");
}
}
public class MainClass {
public static void main(String args[]) {
Test.printMe()
}
}
Output:
Hello World
Also static method can call only static methods and not non static methods. But non-static methods can call static methods.
A static method cannot access non static variables or methods because static methods can be accessed without instantiating the class, so if the class is not instantiated the variables are not intialized and thus cannot be accessed from a static method.
A class cannot be declared static. But a class can be said a static class if all the variables and methods of the class are static and the constructor is private. Making the constructor private will prevent the class to be instantiated. So the only possibility to access is using Class name only
Throw keyword is used to throw the exception manually. It is mainly used when the program fails to satisfy the given condition and it wants to warn the application.The exception thrown should be subclass of Throwable.
public void parent() {
try {
child();
}
catch(MyCustomException e){ }
}
public void child {
String iAmMandatory = null;
if(iAmMandatory == null) {
throw (new MyCustomException("exception using throw keyword");
}
}
Throws clause is used to throw the exception from a method to the calling method which could decide to handle exception or throw to its calling method in a class.
public void parent() {
try {
child();
}
catch(MyCustomException e){ }
}
public void child throws MyCustomException {
//put some logic so that the exception occurs.
}